DONALD DUCK
lvl
84
8
Maxed
7
DONALD DUCK
Power: 1,112
HERO; DEFENSE; DOWNTOWN; THE SENSATIONAL SIX; DOWNTOWN HERO; MICKEY AND FRIENDS; DUCKS
Offense:
1,969
1,969
Defense:
1,028
1,028
Health:
33,469
33,469
Recovery:
0
0
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
134
134
Potency:
0.00%
0.00%
Tenacity:
55.00%
55.00%
Precision:
0.00%
0.00%
Evasion:
10.00%
10.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
Put 'Em Up!
Deal up to 3,938 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,938 damage.
When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
LVL 4
SPECIAL
What's The Big Idea?!
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.
If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
LVL 3
SPECIAL
The Last Straw!
Deal up to 4,430 damage to target opponent and 3,938 damage to all other opponents.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
LVL 3
PASSIVE
Short-Tempered
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
LVL 1
LEADER
The Duck
'Sensational Six' and 'Ducks' teammates gain 20% Offense.
Full Gear List
1,609,500
400
300
500
600
500
1,060
180
100
450
315
140
360
40
135
60
20
20
350
300
650
250
200
150
100
65
20
20
20
660,500
200
150
250
300
250
560
100
40
225
135
80
225
20
45
60
20
20
Gear Tier 10
949,000
200
150
250
300
250
500
350
300
650
250
200
80
60
225
180
150
60
135
100
20
90
65
20
20
20